About The Game
Back2Back is an arcade strategy game, which delivers a full range of action experience, fusing a classic defense gameplay with action based tactics. Lead a squad of space marines through many unique levels and survive the massive attacks of bloodthirsty robot hordes to escape the hell of abandoned planet.
Premium Features
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Upgrade: Power OverloadElectromagnetic pulse does a small physical damage too. An immediate high voltage discharge of electric pulse results in generation of high temperature plasma capable of melting metallic alloys and enemy armor. This item is a one time buy available for all future games.
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Upgrade: Opto-electric Nuclear BatteryElectromagnetic pulse affects 2 additional enemies. This device converts nuclear energy into light, which generates electrical energy. The electric power per weight compared with existing radionuclide batteries increases by a factor 10 to 50 and more. This item is a one time buy available for all future games.
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Upgrade: Kinetic Amplifier70% chance to stun a target for 2 sec. Usage of ferromagnetic additives in ammunition alongside with upgraded breeder reactor provides significant kinetic amplifications of fired projectiles. This item is a one time buy available for all future games.
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Upgrade: Incendiary ShellsHit incinerates target. The .338 Lapua Magnum is a specialized rimless bottlenecked centerfire cartridge developed for military long-range sniper rifles. It can penetrate better-than-standard military body armour at ranges up to 1,094 yd and has an explosive, and an incendiary component. This item is a one time buy available for all future games.
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Upgrade: Submunition WarheadArea damage in a small radius. Provides a highly brisant explosive charge that ejects smaller anti armor shrapnel submunitions and has a wide area of effect. This item is a one time buy available for all future games.
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Upgrade: MLRSDouble rocket firing, but -20% damage for each. Multiple Launch Rocket System is a versatile weapon system that delivers large volumes of firepower in a short time against critical, time-sensitive targets. This item is a one time buy available for all future games.
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Upgrade: Recoil Compensator+30% fire rate. Additional nozzles are fitted to the muzzles of a firearm to redirect propellant gases with the effect of countering overheating, recoil of the gun, and unwanted rising of the barrels during rapid fire. This item is a one time buy available for all future games.
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Upgrade: Armor Piercing BulletsBullets have 50% chance to penetrate a target. The Raufoss Mk.211 is a .50 caliber projectile having an armor-piercing component, thus making it capable of penetrating lightly armored targets. This item is a one time buy available for all future games.
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Upgrade: Pressurizer+1 fire range. A three-cylinder system having two outer cylinders of inflammable liquid and a central cylinder of propellant gas under high pressure is introduced to improve the balance of the carrier and lengthen the effective range of the weapon up to 165–270 feet. This item is a one time buy available for all future games.
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Upgrade: Napalm BIncineration time +2 sec, and +20% damage. Unlike conventional napalm, which burns for only 15–30 seconds, napalm B burns for up to 10 minutes with fewer fireballs, sticks better to surfaces, and offers improved destruction effects. This item is a one time buy available for all future games.
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Upgrade: Incediary BombHit incinerates target. Applies incendiary firebombs equipped with submunitions of white phosphorus or napalm, including anti-personnel and anti-tank additives to hamper firefighting efforts. This item is a one time buy available for all future games.
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Upgrade: Cluster Bomb+1 radius of damage. Provides combined cluster bomb charge that ejects smaller submunitions and has a wide area of effect. It consists of a hollow shell with more than 2,000 submunitions contained within. This item is a one time buy available for all future games.
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All Unit UpgradesYou gain all premium and general unit upgrades forever. This item is a one time buy available for all future games.
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Air Strike+1 Air-Strike. Calls an air-strike fire support on your request. Consumable item for the current campaign, refreshes when you start a new game.
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Mega Orb+20000 Orbs for the current campaign. An immense amount of energy stored in special container, used for upgrades and other purchases.
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Radar+1 range for all units. A military version of SP-213 prediction scanner, forecasting enemy movements and attack patterns. This item is a one time buy available for all future games.